- upload-road-graph.mjs: wrangler-shelled maintainer tool (pre-flight 1-80MB, round-trip verify hint); bucket araharah-graphs NOT created — R2 is not yet enabled on the account (wrangler code 10042) — dashboard one-time activation is the phase's user_setup item - measure-route-cpu.mjs: 25-pair gate (corpus + seeded quadrant spread), hrtime around routeAstar, warm-up excluded, unreachable probes reported SEPARATELY from the routed p95, exits 1 over the 8ms budget - Rule 1 (measured): the class set lacked *_link ramps — the graph FRAGMENTED (7.7% of nodes in severed motorway islands; corpus pairs 'unreachable'). 5 link classes added -> 311325 nodes / 677068 edges / 14.7 MB, all landmarks in one component; enforced floor corrected 1KB -> 1MB (D-01) - ladder (a) drop tertiary+residential: p95 17.8ms but 12/25 pairs unreachable — REJECTED on correctness (D-03), reverted, ladder history recorded - ladder (b) bidirectional A* (BH, Ikeda potentials, reverse-CSR WeakMap): provably optimal (A1 625-pair sweep green), alternation balanced by heap size (raw-top comparison starves the backward side 19501:3), reduction signs in the standard feasible form. Measured: p95 ~38-93ms — NO GATE PASS. The potential split halves each side's steering, cancelling the halved radius - GATE FAIL is the honest verdict: ladder (c) — Workers Paid vs layout-v2 ALT (still $0) vs free-plan-with-degradation — requires maintainer sign-off; docs/ROAD-GRAPH.md carries the decision table and the fork contract
471 lines
19 KiB
TypeScript
471 lines
19 KiB
TypeScript
/*
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* astar.ts — typed-array BIDIRECTIONAL A* over the CSR graph + turn-step
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* derivation (D-01; bidirectional per 06-04's A1 ladder step b).
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* ----------------------------------------------------------------------------
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* The engine-A router core: routeAstar finds the minimum-seconds path
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* between two graph nodes. The search is BIDIRECTIONAL (BH, Ikeda
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* potentials — see routeAstar's doc) because the free-plan 10 ms CPU budget
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* is the design constraint and the measured unidirectional p95 on the real
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* KL graph was 3-5x over it. The hot loops remain allocation-free: binary
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* heaps of node indices over preallocated typed arrays, typed-array
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* distances/closed sets/chains, lazy on-demand potentials, no Map, no
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* objects per node. Optimality is not presumed — astar.test.mjs A1
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* exhaustively proves equivalence to brute-force Dijkstra on the fixture
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* (625 pairs), and the oneway/unreachable laws have dedicated cases.
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*
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* Traversal law (shared with the tests' brute-force Dijkstra): an edge with
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* edgeFlags bit0 set ("oneway-reverse" — see graph.ts) is NEVER relaxed.
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* Snapping (snap.ts) ignores the flag; only A* enforces direction.
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*
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* classifyTurn is the ONE authority for "what is a turn" — plan 07's cron
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* projection imports this exact classifier. Convention: compass bearings
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* increase clockwise (N=0, E=90), so a NEGATIVE bearing delta is a left
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* turn.
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*
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* deriveSteps walks a node path and splits it into maneuver steps at
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* bearings that leave "straight" or at street-name changes; steps carry
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* kind/name/distanceM and polyline6 geometry (RouteStep.kind — the field
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* this phase added to types.ts; fixture-world steps stay empty arrays,
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* D-10).
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*
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* Pure: no I/O, no logging, no storage (T-06-05).
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*/
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import type { RoadGraph } from "./graph.ts";
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import { haversineM } from "./geo.ts";
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import { encodePolyline6 } from "./polyline.ts";
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import type { RoutePoint, RouteStep } from "./types.ts";
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/** Maneuver kinds — structurally the RouteStep.kind union (one authority). */
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export type GuidanceTurnKind = NonNullable<RouteStep["kind"]>;
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/** |delta| <= this is "straight" (degrees). */
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export const TURN_STRAIGHT_MAX_DEG = 25;
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/** |delta| <= this (and > straight) is a "slight" turn (degrees). */
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export const TURN_SLIGHT_MAX_DEG = 60;
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/** |delta| >= this is a "uturn" (degrees). */
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export const TURN_UTURN_MIN_DEG = 150;
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const DEG_TO_RAD = Math.PI / 180;
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/** Same mean-earth sphere as geo.ts haversineM (6 371 000 m). */
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const EARTH_RADIUS_M = 6_371_000;
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export interface AstarResult {
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/** Node path, origin first, goal last. */
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nodes: number[];
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/** Total travel seconds (sum of traversed edgeSeconds). */
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seconds: number;
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/** Meters over the node path (haversineM post-hoc — the plan's law). */
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distanceM: number;
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}
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/* ————— binary min-heap of node indices over preallocated typed arrays ————— */
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const HEAP_INITIAL_CAPACITY = 1024;
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class NodeHeap {
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private keys: Float64Array;
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private nodes: Uint32Array;
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size = 0;
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constructor() {
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this.keys = new Float64Array(HEAP_INITIAL_CAPACITY);
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this.nodes = new Uint32Array(HEAP_INITIAL_CAPACITY);
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}
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push(key: number, node: number): void {
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if (this.size === this.keys.length) this.grow();
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let i = this.size;
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this.size += 1;
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while (i > 0) {
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const parent = (i - 1) >> 1;
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if (this.keys[parent]! <= key) break;
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this.keys[i] = this.keys[parent]!;
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this.nodes[i] = this.nodes[parent]!;
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i = parent;
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}
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this.keys[i] = key;
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this.nodes[i] = node;
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}
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/** The min key without popping; Infinity when empty (the BH stop rule reads this). */
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peekKey(): number {
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return this.size === 0 ? Number.POSITIVE_INFINITY : this.keys[0]!;
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}
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/** Returns the min-key node, or -1 when empty. Lazy deletion: stale
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* entries are skipped by the closed-set check in routeAstar. */
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pop(): number {
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if (this.size === 0) return -1;
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const top = this.nodes[0]!;
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this.size -= 1;
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const lastKey = this.keys[this.size]!;
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const lastNode = this.nodes[this.size]!;
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let i = 0;
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for (;;) {
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const left = 2 * i + 1;
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if (left >= this.size) break;
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const right = left + 1;
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const child = right < this.size && this.keys[right]! < this.keys[left]! ? right : left;
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if (this.keys[child]! >= lastKey) break;
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this.keys[i] = this.keys[child]!;
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this.nodes[i] = this.nodes[child]!;
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i = child;
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}
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if (this.size > 0) {
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this.keys[i] = lastKey;
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this.nodes[i] = lastNode;
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}
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return top;
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}
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private grow(): void {
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const keys = new Float64Array(this.keys.length * 2);
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keys.set(this.keys);
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const nodes = new Uint32Array(this.nodes.length * 2);
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nodes.set(this.nodes);
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this.keys = keys;
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this.nodes = nodes;
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}
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}
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/* ————— A* — bidirectional (BH, Ikeda potentials) ————— */
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/** Inline haversine from a graph node to a fixed (lat, lng), in METERS. */
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function metersTo(graph: RoadGraph, v: number, lat2: number, lng2: number): number {
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const lat1 = graph.lat[v]! * DEG_TO_RAD;
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const lat2r = lat2 * DEG_TO_RAD;
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const dLat = lat2r - lat1;
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const dLng = (lng2 - graph.lng[v]!) * DEG_TO_RAD;
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const sinLat = Math.sin(dLat / 2);
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const sinLng = Math.sin(dLng / 2);
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const h = sinLat * sinLat + Math.cos(lat1) * Math.cos(lat2r) * sinLng * sinLng;
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return 2 * EARTH_RADIUS_M * Math.asin(Math.min(1, Math.sqrt(h)));
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}
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/* ————— reverse adjacency (the backward search's in-edge scan) ————— */
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/**
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* The reverse CSR (in-edges per node), built ONCE per RoadGraph and
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* memoized in a module-scope WeakMap — the snap-grid LAW 1 pattern. The
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* backward search cannot iterate a node's in-edges out of a source-grouped
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* CSR (that was the 06-04 GREEN bug the A1/A2 gates caught: out-edges read
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* as in-edges fabricate phantom arcs and traverse oneway mirrors); this
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* index makes them addressable without touching the pinned binary layout.
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* One-time build is O(V+E) per isolate, paid by the first route (the CPU
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* gate's warm-up covers it), amortized across the isolate's requests.
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*/
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interface ReverseAdj {
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/** rowStart[u]..rowStart[u+1] index u's IN-edges inside targets/edgeIds. */
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rowStart: Uint32Array;
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/** The in-edge's SOURCE node (v, for an edge v -> u). */
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targets: Uint32Array;
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/** The edge's index in the forward CSR (weights/flags/seconds lookup). */
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edgeIds: Uint32Array;
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}
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const reverseGraphs = new WeakMap<RoadGraph, ReverseAdj>();
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function reverseFor(graph: RoadGraph): ReverseAdj {
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const memoized = reverseGraphs.get(graph);
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if (memoized !== undefined) return memoized;
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const n = graph.nodeCount;
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const edgeCount = graph.edgeCount;
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const inDegree = new Uint32Array(n + 1);
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for (let e = 0; e < edgeCount; e++) inDegree[graph.edgeTarget[e]! + 1] = inDegree[graph.edgeTarget[e]! + 1]! + 1;
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for (let i = 0; i < n; i++) inDegree[i + 1] = inDegree[i + 1]! + inDegree[i]!;
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const targets = new Uint32Array(edgeCount);
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const edgeIds = new Uint32Array(edgeCount);
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const cursor = inDegree.slice(0, n);
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for (let u = 0; u < n; u++) {
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for (let e = graph.edgeStart[u]!; e < graph.edgeStart[u + 1]!; e++) {
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const v = graph.edgeTarget[e]!; // the edge u -> v is an IN-edge of v
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const pos = cursor[v]!;
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cursor[v] = pos + 1;
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targets[pos] = u;
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edgeIds[pos] = e;
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}
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}
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const adj: ReverseAdj = { rowStart: inDegree, targets, edgeIds };
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reverseGraphs.set(graph, adj);
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return adj;
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}
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/**
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* Minimum-seconds path origin -> goal over the graph, or null when the pair
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* is unreachable (the honest miss). Exhaustively proven equal to
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* brute-force Dijkstra on the committed mini-graph (astar.test.mjs A1).
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*
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* BIDIRECTIONAL (A1 ladder step b, 06-04): the free-plan 10 ms CPU ceiling
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* demands it — measured on the real 311k-node KL graph, the unidirectional
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* search's weak max-speed heuristic balloons on 20-30 km routes (p95 38 ms).
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* BH construction (Ikeda et al.): with directional heuristics
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* h_f(v)=hav(v,goal)/maxSpeed and h_b(v)=hav(v,origin)/maxSpeed (each
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* consistent on its own search graph) and the opposite potentials
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* p_f(v) = (h_f(v) - h_b(v))/2, p_b(v) = -p_f(v),
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* the reductions
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* forward, edge u->v: c + p_f(u) - p_f(v)
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* backward, in-edge v->u of settled u: c + p_b(u) - p_b(v)
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* are NON-NEGATIVE (each feasibility is the sum of the two consistencies,
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* each <= c), and the meet keys satisfy
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* d_f(v) + d_b(v) = real(o->g through v) - p_f(o) + p_f(g)
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* — a v-independent constant — so stopping when top_f + top_b >= mu (the
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* best meeting cost seen) settles the goal PROVABLY optimally, at roughly
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* half the explored radius per side. Alternation balance is a work knob,
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* not a correctness knob (the stop rule carries optimality); A1's
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* exhaustive 625-pair Dijkstra-equivalence sweep is the standing proof,
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* re-run on every pass.
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*/
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export function routeAstar(graph: RoadGraph, originNode: number, goalNode: number): AstarResult | null {
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const n = graph.nodeCount;
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if (!Number.isInteger(originNode) || originNode < 0 || originNode >= n) return null;
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if (!Number.isInteger(goalNode) || goalNode < 0 || goalNode >= n) return null;
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if (originNode === goalNode) return { nodes: [originNode], seconds: 0, distanceM: 0 };
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const maxSpeedMps = graph.maxSpeedKmh / 3.6;
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const heuristicScale = maxSpeedMps > 0 ? 1 / maxSpeedMps : 1;
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const goalLat = graph.lat[goalNode]!;
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const goalLng = graph.lng[goalNode]!;
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const origLat = graph.lat[originNode]!;
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const origLng = graph.lng[originNode]!;
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// Directional heuristics + opposite potentials, lazy per node — only
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// explored nodes ever pay, and the hot loops stay allocation-free.
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const hfCache = new Float64Array(n).fill(Number.NaN); // hav(v, goal) * scale
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const hbCache = new Float64Array(n).fill(Number.NaN); // hav(v, origin) * scale
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const pf = new Float64Array(n); // p_f(v) = (h_f - h_b)/2; p_b = -p_f — valid once both caches are set
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function potential(v: number): number {
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let hf = hfCache[v]!;
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if (Number.isNaN(hf)) {
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hf = metersTo(graph, v, goalLat, goalLng) * heuristicScale;
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hfCache[v] = hf;
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}
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let hb = hbCache[v]!;
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if (Number.isNaN(hb)) {
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hb = metersTo(graph, v, origLat, origLng) * heuristicScale;
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hbCache[v] = hb;
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}
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const value = (hf - hb) / 2;
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pf[v] = value;
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return value;
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}
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// Reduced distances (BH keys), chain arrays, closed sets, one heap per side.
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const df = new Float64Array(n).fill(Number.POSITIVE_INFINITY); // reduced origin->v
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const db = new Float64Array(n).fill(Number.POSITIVE_INFINITY); // reduced v->goal
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const fPrev = new Int32Array(n).fill(-1); // predecessor on the origin->v chain
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const bNext = new Int32Array(n).fill(-1); // successor on the v->goal chain
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const fClosed = new Uint8Array(n);
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const bClosed = new Uint8Array(n);
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const fHeap = new NodeHeap();
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const bHeap = new NodeHeap();
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df[originNode] = 0;
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potential(originNode); // pf[o] is needed by the first forward relaxations
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fHeap.push(0, originNode); // key = the REDUCED distance itself (the heuristic lives in the reduction)
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db[goalNode] = 0;
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potential(goalNode); // p_b(g) likewise for the first backward relaxations
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bHeap.push(0, goalNode);
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let mu = Number.POSITIVE_INFINITY; // best meeting key sum (real + const)
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let meetFrom = -1; // bridge edge meetFrom -> meetTo (direction of travel)
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let meetTo = -1;
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while (fHeap.size > 0 && bHeap.size > 0) {
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// THE BH STOP RULE: with consistent potentials, no future meeting can
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// beat mu once both frontiers' minima sum past it.
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if (fHeap.peekKey() + bHeap.peekKey() >= mu) break;
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// BALANCED ALTERNATION: expand the side with the smaller frontier.
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// (Measured 06-04: comparing raw tops starves the backward side — its
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// keys start near the full route cost while the forward side's start
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// near zero, so `top_f <= top_b` ran the forward search almost alone
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// (19501:3 settles) and landed 4x SLOWER than unidirectional. Heap
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// size keeps both rings growing; correctness lives entirely in the
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// stop rule — alternation order is a work-balancing knob only.)
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const expandForward = fHeap.size <= bHeap.size;
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const u = (expandForward ? fHeap : bHeap).pop()!;
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if (expandForward ? fClosed[u]! !== 0 : bClosed[u]! !== 0) continue; // lazy deletion
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if (expandForward) fClosed[u] = 1;
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else bClosed[u] = 1;
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if (expandForward) {
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const du = df[u]!;
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const pfu = pf[u]!;
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for (let e = graph.edgeStart[u]!; e < graph.edgeStart[u + 1]!; e++) {
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if ((graph.edgeFlags[e]! & 1) !== 0) continue; // oneway-reverse: never traversed
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const v = graph.edgeTarget[e]!;
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const pv = potential(v);
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const candidate = du + graph.edgeSeconds[e]! + pfu - pv;
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if (candidate < df[v]!) {
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df[v] = candidate;
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fPrev[v] = u;
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fHeap.push(candidate, v);
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}
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// Meet probe: v already reached backward? (candidate uses v's BEST d_b)
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if (db[v]! < Number.POSITIVE_INFINITY) {
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const meet = candidate + db[v]!;
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if (meet < mu) {
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mu = meet;
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meetFrom = u;
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meetTo = v;
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}
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}
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}
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} else {
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const rev = reverseFor(graph);
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const du = db[u]!;
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const pfu = pf[u]!;
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const end = rev.rowStart[u + 1]!;
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for (let r = rev.rowStart[u]!; r < end; r++) {
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const e = rev.edgeIds[r]!; // the edge v -> u
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if ((graph.edgeFlags[e]! & 1) !== 0) continue; // oneway-reverse: never traversed
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const v = rev.targets[r]!;
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const pvv = potential(v);
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const candidate = du + graph.edgeSeconds[e]! - pfu + pvv;
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if (candidate < db[v]!) {
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db[v] = candidate;
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bNext[v] = u;
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bHeap.push(candidate, v);
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}
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if (df[v]! < Number.POSITIVE_INFINITY) {
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const meet = candidate + df[v]!;
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if (meet < mu) {
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mu = meet;
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meetFrom = v; // the path travels v -> u here
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meetTo = u;
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}
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}
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}
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}
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}
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if (meetFrom < 0) return null; // never met — unreachable (honest miss)
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// Reconstruct: origin ->(fPrev)-> meetFrom -[bridge]-> meetTo ->(bNext)-> goal.
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const fPart: number[] = [];
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for (let x = meetFrom; x >= 0; x = fPrev[x]!) fPart.push(x);
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fPart.reverse();
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const bPart: number[] = [];
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for (let y = meetTo; y >= 0; y = bNext[y]!) bPart.push(y);
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const path = fPart.concat(bPart);
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// REAL costs recomputed along the node path (exact; no reduced-cost
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// arithmetic leaks into the returned seconds).
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let seconds = 0;
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let distanceM = 0;
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for (let i = 1; i < path.length; i++) {
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const a = path[i - 1]!;
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const b = path[i]!;
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const from = { lat: graph.lat[a]!, lng: graph.lng[a]! };
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const to = { lat: graph.lat[b]!, lng: graph.lng[b]! };
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distanceM += haversineM(from, to);
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const edge = findTraversableEdge(graph, a, b);
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seconds += edge >= 0 ? graph.edgeSeconds[edge]! : 0; // -1 only on a corrupt chain — loud in deriveSteps
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}
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return { nodes: path, seconds, distanceM };
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}
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/* ————— turn classification (the one authority; plan 07 imports this) ————— */
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/**
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* Classify the maneuver between two compass bearings (degrees, 0..360,
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* clockwise). The delta normalizes to (-180, 180]; NEGATIVE delta is a
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* LEFT turn (counter-clockwise). Thresholds are the exported TURN_*
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* constants.
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*/
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export function classifyTurn(prevBearingDeg: number, nextBearingDeg: number): GuidanceTurnKind {
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let delta = (nextBearingDeg - prevBearingDeg) % 360;
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if (delta > 180) delta -= 360;
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if (delta <= -180) delta += 360;
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const abs = Math.abs(delta);
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if (abs >= TURN_UTURN_MIN_DEG) return "uturn";
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if (abs <= TURN_STRAIGHT_MAX_DEG) return "straight";
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if (abs <= TURN_SLIGHT_MAX_DEG) return delta < 0 ? "slight-left" : "slight-right";
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return delta < 0 ? "left" : "right";
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}
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/* ————— step derivation ————— */
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function initialBearingDeg(a: RoutePoint, b: RoutePoint): number {
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const lat1 = a.lat * DEG_TO_RAD;
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const lat2 = b.lat * DEG_TO_RAD;
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const dLng = (b.lng - a.lng) * DEG_TO_RAD;
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const y = Math.sin(dLng) * Math.cos(lat2);
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const x = Math.cos(lat1) * Math.sin(lat2) - Math.sin(lat1) * Math.cos(lat2) * Math.cos(dLng);
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return (Math.atan2(y, x) / DEG_TO_RAD + 360) % 360;
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}
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/** The traversable (bit0 clear) edge u -> v, or -1. */
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function findTraversableEdge(graph: RoadGraph, u: number, v: number): number {
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for (let e = graph.edgeStart[u]!; e < graph.edgeStart[u + 1]!; e++) {
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if (graph.edgeTarget[e]! === v && (graph.edgeFlags[e]! & 1) === 0) return e;
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}
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return -1;
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}
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interface StepAccumulator {
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kind: GuidanceTurnKind;
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name: string | undefined;
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points: RoutePoint[];
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distanceM: number;
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}
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/**
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* Derive maneuver steps from a node path: split where the bearing leaves
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* "straight" or the street name changes. Step 0 is always "depart"; a
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* terminal "arrive" step anchors the goal node. Each step carries its
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* street name (omitted when unnamed), haversine meters, and polyline6
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* geometry (the RouteStep.kind field this phase added to types.ts —
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* fixture-world steps stay empty arrays, D-10).
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*
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* Throws on a malformed path (a non-traversable consecutive pair) — a
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* caller bug is loud, unlike a route miss which stays null.
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*/
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export function deriveSteps(graph: RoadGraph, nodes: number[]): RouteStep[] {
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if (nodes.length === 0) return [];
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if (nodes.length === 1) return [{ kind: "arrive" }];
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const pointAt = (node: number): RoutePoint => ({ lat: graph.lat[node]!, lng: graph.lng[node]! });
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const steps: RouteStep[] = [];
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let current: StepAccumulator | null = null;
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let prevBearing = 0;
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for (let i = 0; i < nodes.length - 1; i++) {
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const u = nodes[i]!;
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const v = nodes[i + 1]!;
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const edge = findTraversableEdge(graph, u, v);
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if (edge < 0) {
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throw new Error(`deriveSteps: nodes[${i}]->nodes[${i + 1}] (${u}->${v}) is not a traversable edge`);
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}
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const from = pointAt(u);
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const to = pointAt(v);
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const bearing = initialBearingDeg(from, to);
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const kind: GuidanceTurnKind = i === 0 ? "depart" : classifyTurn(prevBearing, bearing);
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prevBearing = bearing;
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const name = graph.nameAt(graph.edgeNameId[edge]!);
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const segmentM = haversineM(from, to);
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const splits = current !== null && (kind !== "straight" || name !== current.name);
|
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if (splits || current === null) {
|
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if (current !== null) {
|
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steps.push(toStep(current));
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}
|
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current = { kind, name, points: [from, to], distanceM: segmentM };
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} else {
|
|
current.points.push(to);
|
|
current.distanceM += segmentM;
|
|
}
|
|
}
|
|
if (current !== null) steps.push(toStep(current));
|
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const goal = pointAt(nodes[nodes.length - 1]!);
|
|
steps.push({ kind: "arrive", geometry: encodePolyline6([goal]) });
|
|
return steps;
|
|
}
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|
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function toStep(acc: StepAccumulator): RouteStep {
|
|
const step: RouteStep = {
|
|
kind: acc.kind,
|
|
distanceM: acc.distanceM,
|
|
geometry: encodePolyline6(acc.points),
|
|
};
|
|
if (acc.name !== undefined) step.name = acc.name;
|
|
return step;
|
|
}
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