feat(06-01): typed-array A* + turn classifier + step derivation + public exports (GREEN)
- routeAstar: allocation-free hot loop — binary heap of node indices over preallocated typed arrays (grown by doubling), typed-array g/closed/ came-from, on-demand cached haversine/maxSpeed heuristic (admissible + consistent); oneway-reverse edges never relaxed; unreachable -> null - A1 proves A* == brute-force Dijkstra on ALL 625 mini-graph pairs - classifyTurn: the one turn authority (compass convention — negative delta = left; plan's (0,40)->slight-left case contradicted its own (0,-90)/(0,90) pins, documented deviation); TURN_* constants exported for plan 07's cron projection - deriveSteps: splits at non-straight bearings or name changes; steps carry kind/name/distanceM + polyline6; depart-first, arrive-last - index.ts: engine-A named exports + ladder note updated — backend #2 is now 'engine-a' (D-01 supersedes the wasm-router note; Valhalla port infeasible + geojson-path-finder rejected, engine B = post-v1 evolution, D-02); createHttpRoutingSource deliberately absent (plan 04)
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/*
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* astar.ts — typed-array A* over the CSR graph + turn-step derivation (D-01).
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* ----------------------------------------------------------------------------
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* The engine-A router core: routeAstar finds the minimum-seconds path
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* between two graph nodes with an ALLOCATION-FREE hot loop — open set is a
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* binary heap of node indices over preallocated typed arrays, g-scores and
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* the closed set are per-node typed arrays. No Map, no JS objects per node
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* (RESEARCH Pattern 2 + Anti-Patterns; the 10 ms free-plan CPU budget is
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* the design constraint, A1's equivalence sweep is the correctness gate).
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*
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* Heuristic: haversine(node, goal) / (maxSpeedKmh / 3.6) — the aerial
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* distance divided by the graph's maximum speed can never overestimate the
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* remaining travel time (every edge's seconds = meters / speed with speed
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* <= maxSpeedKmh), so it is admissible AND consistent; settling the goal
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* off the heap is therefore provably optimal (A1 proves it exhaustively on
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* the fixture). The heuristic is computed on demand and cached per node in
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* a Float64Array — no object is constructed in the search loop.
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*
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* Traversal law (shared with the tests' brute-force Dijkstra): an edge with
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* edgeFlags bit0 set ("oneway-reverse" — see graph.ts) is NEVER relaxed.
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* Snapping (snap.ts) ignores the flag; only A* enforces direction.
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*
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* classifyTurn is the ONE authority for "what is a turn" — plan 07's cron
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* projection imports this exact classifier. Convention: compass bearings
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* increase clockwise (N=0, E=90), so a NEGATIVE bearing delta is a left
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* turn.
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*
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* deriveSteps walks a node path and splits it into maneuver steps at
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* bearings that leave "straight" or at street-name changes; steps carry
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* kind/name/distanceM and polyline6 geometry (RouteStep.kind — the field
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* this phase added to types.ts; fixture-world steps stay empty arrays,
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* D-10).
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*
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* Pure: no I/O, no logging, no storage (T-06-05).
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*/
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import type { RoadGraph } from "./graph.ts";
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import { haversineM } from "./geo.ts";
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import { encodePolyline6 } from "./polyline.ts";
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import type { RoutePoint, RouteStep } from "./types.ts";
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/** Maneuver kinds — structurally the RouteStep.kind union (one authority). */
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export type GuidanceTurnKind = NonNullable<RouteStep["kind"]>;
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/** |delta| <= this is "straight" (degrees). */
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export const TURN_STRAIGHT_MAX_DEG = 25;
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/** |delta| <= this (and > straight) is a "slight" turn (degrees). */
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export const TURN_SLIGHT_MAX_DEG = 60;
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/** |delta| >= this is a "uturn" (degrees). */
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export const TURN_UTURN_MIN_DEG = 150;
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const DEG_TO_RAD = Math.PI / 180;
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/** Same mean-earth sphere as geo.ts haversineM (6 371 000 m). */
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const EARTH_RADIUS_M = 6_371_000;
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export interface AstarResult {
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/** Node path, origin first, goal last. */
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nodes: number[];
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/** Total travel seconds (sum of traversed edgeSeconds). */
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seconds: number;
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/** Meters over the node path (haversineM post-hoc — the plan's law). */
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distanceM: number;
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}
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/* ————— binary min-heap of node indices over preallocated typed arrays ————— */
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const HEAP_INITIAL_CAPACITY = 1024;
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class NodeHeap {
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private keys: Float64Array;
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private nodes: Uint32Array;
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size = 0;
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constructor() {
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this.keys = new Float64Array(HEAP_INITIAL_CAPACITY);
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this.nodes = new Uint32Array(HEAP_INITIAL_CAPACITY);
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}
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push(key: number, node: number): void {
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if (this.size === this.keys.length) this.grow();
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let i = this.size;
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this.size += 1;
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while (i > 0) {
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const parent = (i - 1) >> 1;
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if (this.keys[parent]! <= key) break;
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this.keys[i] = this.keys[parent]!;
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this.nodes[i] = this.nodes[parent]!;
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i = parent;
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}
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this.keys[i] = key;
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this.nodes[i] = node;
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}
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/** Returns the min-key node, or -1 when empty. Lazy deletion: stale
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* entries are skipped by the closed-set check in routeAstar. */
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pop(): number {
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if (this.size === 0) return -1;
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const top = this.nodes[0]!;
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this.size -= 1;
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const lastKey = this.keys[this.size]!;
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const lastNode = this.nodes[this.size]!;
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let i = 0;
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for (;;) {
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const left = 2 * i + 1;
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if (left >= this.size) break;
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const right = left + 1;
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const child = right < this.size && this.keys[right]! < this.keys[left]! ? right : left;
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if (this.keys[child]! >= lastKey) break;
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this.keys[i] = this.keys[child]!;
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this.nodes[i] = this.nodes[child]!;
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i = child;
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}
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if (this.size > 0) {
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this.keys[i] = lastKey;
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this.nodes[i] = lastNode;
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}
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return top;
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}
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private grow(): void {
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const keys = new Float64Array(this.keys.length * 2);
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keys.set(this.keys);
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const nodes = new Uint32Array(this.nodes.length * 2);
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nodes.set(this.nodes);
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this.keys = keys;
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this.nodes = nodes;
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}
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}
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/* ————— A* ————— */
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/**
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* Minimum-seconds path origin -> goal over the graph, or null when the pair
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* is unreachable (the honest miss). Exhaustively proven equal to
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* brute-force Dijkstra on the committed mini-graph (astar.test.mjs A1).
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*/
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export function routeAstar(graph: RoadGraph, originNode: number, goalNode: number): AstarResult | null {
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const n = graph.nodeCount;
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if (!Number.isInteger(originNode) || originNode < 0 || originNode >= n) return null;
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if (!Number.isInteger(goalNode) || goalNode < 0 || goalNode >= n) return null;
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if (originNode === goalNode) return { nodes: [originNode], seconds: 0, distanceM: 0 };
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const maxSpeedMps = graph.maxSpeedKmh / 3.6;
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const heuristicScale = maxSpeedMps > 0 ? 1 / maxSpeedMps : 1;
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const goalLat = graph.lat[goalNode]!;
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const goalLng = graph.lng[goalNode]!;
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const gScore = new Float64Array(n).fill(Number.POSITIVE_INFINITY);
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const cameFrom = new Int32Array(n).fill(-1);
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const closed = new Uint8Array(n);
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const hCache = new Float64Array(n).fill(Number.NaN); // NaN = not computed yet
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const heap = new NodeHeap();
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// Inline haversine vs the goal, cached per node — zero allocations, and
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// only explored nodes ever pay for it. Admissible: aerial distance at
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// max speed upper-bounds nothing — it LOWER-bounds remaining seconds.
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const heuristic = (node: number): number => {
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const cached = hCache[node]!;
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if (!Number.isNaN(cached)) return cached;
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const lat1 = graph.lat[node]! * DEG_TO_RAD;
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const lat2 = goalLat * DEG_TO_RAD;
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const dLat = lat2 - lat1;
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const dLng = (goalLng - graph.lng[node]!) * DEG_TO_RAD;
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const sinLat = Math.sin(dLat / 2);
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const sinLng = Math.sin(dLng / 2);
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const h = sinLat * sinLat + Math.cos(lat1) * Math.cos(lat2) * sinLng * sinLng;
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const meters = 2 * EARTH_RADIUS_M * Math.asin(Math.min(1, Math.sqrt(h)));
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const seconds = meters * heuristicScale;
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hCache[node] = seconds;
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return seconds;
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};
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gScore[originNode] = 0;
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heap.push(heuristic(originNode), originNode);
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while (heap.size > 0) {
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const u = heap.pop();
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if (u < 0) break;
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if (closed[u]! !== 0) continue; // lazy deletion
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closed[u] = 1;
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if (u === goalNode) {
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// Reconstruct (allocation here is fine — the hot loop is over).
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const path: number[] = [u];
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let prev = cameFrom[u]!;
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while (prev >= 0) {
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path.push(prev);
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prev = cameFrom[prev]!;
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}
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path.reverse();
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let distanceM = 0;
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for (let i = 1; i < path.length; i++) {
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distanceM += haversineM(
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{ lat: graph.lat[path[i - 1]!]!, lng: graph.lng[path[i - 1]!]! },
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{ lat: graph.lat[path[i]!]!, lng: graph.lng[path[i]!]! },
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);
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}
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return { nodes: path, seconds: gScore[goalNode]!, distanceM };
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}
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const base = gScore[u]!;
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for (let e = graph.edgeStart[u]!; e < graph.edgeStart[u + 1]!; e++) {
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if ((graph.edgeFlags[e]! & 1) !== 0) continue; // oneway-reverse: never traversed
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const v = graph.edgeTarget[e]!;
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if (closed[v]! !== 0) continue;
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const candidate = base + graph.edgeSeconds[e]!;
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if (candidate < gScore[v]!) {
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gScore[v] = candidate;
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cameFrom[v] = u;
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heap.push(candidate + heuristic(v), v);
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}
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}
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}
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return null; // unreachable — honest miss
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}
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/* ————— turn classification (the one authority; plan 07 imports this) ————— */
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/**
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* Classify the maneuver between two compass bearings (degrees, 0..360,
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* clockwise). The delta normalizes to (-180, 180]; NEGATIVE delta is a
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* LEFT turn (counter-clockwise). Thresholds are the exported TURN_*
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* constants.
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*/
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export function classifyTurn(prevBearingDeg: number, nextBearingDeg: number): GuidanceTurnKind {
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let delta = (nextBearingDeg - prevBearingDeg) % 360;
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if (delta > 180) delta -= 360;
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if (delta <= -180) delta += 360;
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const abs = Math.abs(delta);
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if (abs >= TURN_UTURN_MIN_DEG) return "uturn";
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if (abs <= TURN_STRAIGHT_MAX_DEG) return "straight";
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if (abs <= TURN_SLIGHT_MAX_DEG) return delta < 0 ? "slight-left" : "slight-right";
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return delta < 0 ? "left" : "right";
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}
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/* ————— step derivation ————— */
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function initialBearingDeg(a: RoutePoint, b: RoutePoint): number {
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const lat1 = a.lat * DEG_TO_RAD;
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const lat2 = b.lat * DEG_TO_RAD;
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const dLng = (b.lng - a.lng) * DEG_TO_RAD;
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const y = Math.sin(dLng) * Math.cos(lat2);
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const x = Math.cos(lat1) * Math.sin(lat2) - Math.sin(lat1) * Math.cos(lat2) * Math.cos(dLng);
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return (Math.atan2(y, x) / DEG_TO_RAD + 360) % 360;
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}
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/** The traversable (bit0 clear) edge u -> v, or -1. */
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function findTraversableEdge(graph: RoadGraph, u: number, v: number): number {
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for (let e = graph.edgeStart[u]!; e < graph.edgeStart[u + 1]!; e++) {
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if (graph.edgeTarget[e]! === v && (graph.edgeFlags[e]! & 1) === 0) return e;
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}
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return -1;
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}
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interface StepAccumulator {
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kind: GuidanceTurnKind;
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name: string | undefined;
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points: RoutePoint[];
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distanceM: number;
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}
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/**
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* Derive maneuver steps from a node path: split where the bearing leaves
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* "straight" or the street name changes. Step 0 is always "depart"; a
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* terminal "arrive" step anchors the goal node. Each step carries its
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* street name (omitted when unnamed), haversine meters, and polyline6
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* geometry (the RouteStep.kind field this phase added to types.ts —
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* fixture-world steps stay empty arrays, D-10).
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*
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* Throws on a malformed path (a non-traversable consecutive pair) — a
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* caller bug is loud, unlike a route miss which stays null.
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*/
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export function deriveSteps(graph: RoadGraph, nodes: number[]): RouteStep[] {
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if (nodes.length === 0) return [];
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if (nodes.length === 1) return [{ kind: "arrive" }];
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const pointAt = (node: number): RoutePoint => ({ lat: graph.lat[node]!, lng: graph.lng[node]! });
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const steps: RouteStep[] = [];
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let current: StepAccumulator | null = null;
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let prevBearing = 0;
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for (let i = 0; i < nodes.length - 1; i++) {
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const u = nodes[i]!;
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const v = nodes[i + 1]!;
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const edge = findTraversableEdge(graph, u, v);
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if (edge < 0) {
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throw new Error(`deriveSteps: nodes[${i}]->nodes[${i + 1}] (${u}->${v}) is not a traversable edge`);
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}
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const from = pointAt(u);
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const to = pointAt(v);
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const bearing = initialBearingDeg(from, to);
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const kind: GuidanceTurnKind = i === 0 ? "depart" : classifyTurn(prevBearing, bearing);
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prevBearing = bearing;
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const name = graph.nameAt(graph.edgeNameId[edge]!);
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const segmentM = haversineM(from, to);
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const splits = current !== null && (kind !== "straight" || name !== current.name);
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if (splits || current === null) {
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if (current !== null) {
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steps.push(toStep(current));
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}
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current = { kind, name, points: [from, to], distanceM: segmentM };
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} else {
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current.points.push(to);
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current.distanceM += segmentM;
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}
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}
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if (current !== null) steps.push(toStep(current));
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const goal = pointAt(nodes[nodes.length - 1]!);
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steps.push({ kind: "arrive", geometry: encodePolyline6([goal]) });
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return steps;
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}
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function toStep(acc: StepAccumulator): RouteStep {
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const step: RouteStep = {
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kind: acc.kind,
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distanceM: acc.distanceM,
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geometry: encodePolyline6(acc.points),
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};
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if (acc.name !== undefined) step.name = acc.name;
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return step;
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}
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