feat(06-02): THE pure D-04 guidance state machine + forward-only projection + named constants (GREEN)
- createGuidanceSession + stepGuidance: the thresholds+grace reroute machine (idle/on_route/off_route/rerouting/resuming/no_reroute) with accuracy-aware threshold max(35, 2xacc) capped 100, 3-consecutive-fixes + grace gates, missed-turn shortened grace (3s), storm guard with off_route re-request after expiry, honest no_reroute degradation - projectAlongRoute: forward-only cos(lat)-scaled projection, cumulative remaining (D-07), haversineM deviation (one distance authority) - once-per-edge D-08 effect stream: approach 300 m / maneuver impact / arrive + arrival at 25 m (D-14); reroute-applied re-arms, measures against the NEW model only (Pitfall 6) - replay suite R1-R12 green: corridor/excursion/missed-turn/jitter drives, storm guard mechanics, self-heal, structural purity gate; 88/88 web tests
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/*
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* guidance.ts — THE turn-by-turn guidance brain: the pure D-04 reroute state
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* ------------------------------------------------------------------------------
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* machine, route projection, and the named replay-tuned constants (D-04/D-16).
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*
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* Everything guidance BEHAVES like is decided here and nowhere else: when a
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* deviation becomes an off-route, when a missed turn shortens the grace, when
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* a reroute may be requested (storm guard), when haptics fire, when the trip
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* has arrived. Plans 05/06 render and wire these decisions — they never
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* re-decide them. The module is a pure reducer over immutable snapshots:
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*
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* createGuidanceSession(model, firstFix, nowMs) -> GuidanceSnapshot
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* stepGuidance(snap, event, nowMs) -> { snap, effects }
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*
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* with GuidanceEvent = fix | reroute-started | reroute-failed | reroute-applied
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* and GuidanceEffect = haptic(approach|maneuver|arrive) | reroute-requested |
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* arrival. An injected clock (nowMs) and the Fix stream make every transition
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* replay-verifiable in Node in seconds (the D-16 fixtures).
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*
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* STATE GRAPH (D-04):
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* idle --(fix >= GUIDANCE_START_ALONG_M along)--> on_route
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* on_route/resuming --(N consecutive off-threshold fixes spanning the grace)
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* --> off_route + reroute-requested (storm-guard permitting)
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* off_route --(fix projects back inside the threshold)--> resuming --> on_route
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* (controller events) off_route -> rerouting -> on_route | no_reroute
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*
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* The threshold is accuracy-aware: max(35, 2 x accuracyM) capped at 100 —
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* a noisy fix gets a wider honest corridor, never a false reroute. After a
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* reroute-applied, deviation is measured against the NEW model ONLY, from its
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* first segment (RESEARCH Pitfall 6 — the reroute-storm guard). While the
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* storm guard holds, a re-confirmed excursion stays silent: no effect, no
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* off_route — the banner stays calm, no blame.
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*
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* PRIVACY (T-06-05, structural): on-route fixes never leave the device. The
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* ONLY network-bound position is the reroute-requested effect's origin — one
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* point, on a real excursion, snapped server-side by engine A (D-05). There
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* is no console, no DOM, no maplibre, no storage, no fetch in this module —
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* gated by the replay suite's structural case (RS10 analog).
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*
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* All displayed distances flow from the route model's cumulative field via
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* projection — never raw fix-to-destination distance (D-07). Deviation
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* distances are haversine meters (one distance authority — geo.ts), never
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* raw degree deltas (RESEARCH Pitfall 8).
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*/
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import type { RoutePoint, RouteStep } from "@araharah/routing/src/types.ts";
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import { haversineM } from "@araharah/routing/src/geo.ts";
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import { decodePolyline6 } from "@araharah/routing/src/polyline.ts";
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import type { Fix } from "../location/types.ts";
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/* ————— THE constants table (06-RESEARCH Pattern 3; replay-tuned, never inline) ————— */
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/** Baseline deviation gate (the accuracy-aware formula's nominal). */
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export const OFF_ROUTE_THRESHOLD_M = 50;
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/** Consecutive off-threshold fixes required before acting (jitter rejection). */
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export const OFF_ROUTE_CONSECUTIVE_FIXES = 3;
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/** Grace window from the first off-threshold fix before acting (D-04). */
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export const OFF_ROUTE_GRACE_MS = 8000;
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/** Minimum time between reroute requests (D-04 storm guard). */
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export const STORM_GUARD_MS = 20000;
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/** Off-route this far past the maneuver point = missed turn (D-04). */
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export const MISSED_TURN_PAST_MANEUVER_M = 40;
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/** Grace while a missed turn is confirmed — shorter, act sooner (D-04). */
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export const MISSED_TURN_GRACE_MS = 3000;
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/** Snapped progress within this of the route end = arrival (D-14). */
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export const ARRIVAL_THRESHOLD_M = 25;
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/** Maneuver-approach haptic distance (D-08 / UI-SPEC). */
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export const APPROACH_HAPTIC_M = 300;
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/** Route drawn + first fix at least this far along -> guidance starts. */
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export const GUIDANCE_START_ALONG_M = 30;
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/** The accuracy-aware gate: max(35, 2 x accuracyM), capped 100. A fix with
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* no accuracy report uses the nominal constant (never widen on a guess). */
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export function offRouteThresholdM(accuracyM: number | null): number {
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if (accuracyM === null || !Number.isFinite(accuracyM)) return OFF_ROUTE_THRESHOLD_M;
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return Math.min(100, Math.max(35, 2 * accuracyM));
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}
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/** How far off-route counts as "past the maneuver" when pinning progress. */
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const MISSED_TURN_PIN_SLACK_M = 20;
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/** Forward-only projection window (segments scanned ahead of fromIdx) — the
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* O(local) bound the threat model pins; never a global nearest-point scan. */
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const PROJECTION_WINDOW_SEGS = 60;
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/* ————— model + events + effects ————— */
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export type GuidanceState = "idle" | "on_route" | "off_route" | "rerouting" | "resuming" | "no_reroute";
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/** The route guidance drives on: the option's geometry + its synthesized
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* maneuver steps (engine-A steps carry kind/name/distanceM/geometry). */
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export interface GuidanceRouteModel {
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points: RoutePoint[];
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/** Meters along the line, same length as points, [0] === 0. */
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cumulative: number[];
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steps: RouteStep[];
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destinationId: string;
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destinationName: string;
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}
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export type GuidanceEvent =
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| { type: "fix"; fix: Fix }
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| { type: "reroute-started" }
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| { type: "reroute-failed" }
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| { type: "reroute-applied"; model: GuidanceRouteModel };
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export type GuidanceEffect =
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| { type: "haptic"; cue: "approach" | "maneuver" | "arrive" }
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| { type: "reroute-requested"; origin: RoutePoint }
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| { type: "arrival" };
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/** One maneuver edge: turn kind (+ the turn's point for missed-turn
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* detection) and its position along the line. "arrive" closes the route. */
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interface ManeuverMark {
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alongM: number;
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kind: RouteStep["kind"];
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point: RoutePoint | null;
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}
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/** Memoized maneuver marks per model (models are immutable; LAW 1). */
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const marksCache = new WeakMap<object, ManeuverMark[]>();
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function maneuverMarksOf(model: GuidanceRouteModel): ManeuverMark[] {
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const hit = marksCache.get(model);
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if (hit !== undefined) return hit;
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const marks: ManeuverMark[] = [];
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let along = 0;
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for (const step of model.steps) {
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// OSRM-style step semantics: a step runs FROM its maneuver TO the next
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// one, so the mark sits at the prefix BEFORE adding the step's distance.
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if (step.kind === "left" || step.kind === "right" || step.kind === "slight-left" || step.kind === "slight-right" || step.kind === "uturn") {
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let point: RoutePoint | null = null;
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if (step.geometry !== undefined) {
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try {
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point = decodePolyline6(step.geometry)[0] ?? null;
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} catch {
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point = null; // a malformed step geometry degrades the missed-turn detector only
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}
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}
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marks.push({ alongM: along, kind: step.kind, point });
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}
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along += step.distanceM ?? 0;
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}
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marks.push({ alongM: along, kind: "arrive", point: model.points[model.points.length - 1] ?? null });
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marksCache.set(model, marks);
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return marks;
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}
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/* ————— projection (Pattern 4: client progress — forward-only, O(local)) ————— */
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export interface Projection {
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/** Start index of the owning segment (>= fromIdx — never backward). */
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idx: number;
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/** The fix's foot on the route line. */
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snapped: RoutePoint;
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/** Meters along the line (cumulative interpolation). */
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alongM: number;
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/** totalM - alongM — the cumulative difference, never a raw
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* fix-to-destination distance (D-07). */
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remainingM: number;
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}
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/** Project a fix onto the route walking FORWARD from fromIdx only (the
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* anti-pattern law: never a global nearest-point per fix — backward GPS
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* bounce must not drag progress backward). Point-to-segment in
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* cos(lat)-scaled equirectangular space (RESEARCH Pitfall 8). */
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export function projectAlongRoute(
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points: readonly RoutePoint[],
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cumulative: readonly number[],
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fix: Fix,
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fromIdx: number,
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): Projection {
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const last = points.length - 1;
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if (last < 1 || cumulative.length === 0) {
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const p = points[0] ?? { lat: fix.lat, lng: fix.lng };
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return { idx: 0, snapped: { lat: p.lat, lng: p.lng }, alongM: 0, remainingM: 0 };
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}
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const start = Math.max(0, Math.min(fromIdx, last - 1));
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const end = Math.min(start + PROJECTION_WINDOW_SEGS, last);
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const k = Math.cos(fix.lat * (Math.PI / 180));
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const px = fix.lng * k;
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const py = fix.lat;
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let bestIdx = start;
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let bestT = 0;
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let bestD2 = Infinity;
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for (let i = start; i < end; i++) {
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// loop bounds guarantee both endpoints (i < end <= last = points.length - 1)
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const a = points[i]!;
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const b = points[i + 1]!;
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const ax = a.lng * k;
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const ay = a.lat;
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const bx = b.lng * k;
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const by = b.lat;
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const dx = bx - ax;
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const dy = by - ay;
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const len2 = dx * dx + dy * dy;
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const t = len2 === 0 ? 0 : Math.max(0, Math.min(1, ((px - ax) * dx + (py - ay) * dy) / len2));
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const sx = ax + t * dx;
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const sy = ay + t * dy;
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const ex = px - sx;
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const ey = py - sy;
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const d2 = ex * ex + ey * ey;
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if (d2 < bestD2) {
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bestD2 = d2;
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bestIdx = i;
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bestT = t;
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}
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}
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const a = points[bestIdx]!;
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const b = points[bestIdx + 1]!;
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const snapped = { lat: a.lat + (b.lat - a.lat) * bestT, lng: a.lng + (b.lng - a.lng) * bestT };
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const segLen = cumulative[bestIdx + 1]! - cumulative[bestIdx]!;
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const alongM = cumulative[bestIdx]! + segLen * bestT;
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const totalM = cumulative[last]!;
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return { idx: bestIdx, snapped, alongM, remainingM: Math.max(0, totalM - alongM) };
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}
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/* ————— the snapshot + the reducer ————— */
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export interface GuidanceSnapshot {
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state: GuidanceState;
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model: GuidanceRouteModel;
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/** Forward-only projection cursor (segment index). */
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fromIdx: number;
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alongM: number;
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remainingM: number;
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/** Haversine meters from the last fix to its snapped foot. */
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deviationM: number;
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arrived: boolean;
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/* — machine internals (the pure reducer's whole state) — */
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consecutiveOff: number;
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excursionStartedMs: number | null;
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lastRerouteRequestedMs: number | null;
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/** Index into the model's maneuver marks. */
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nextManeuver: number;
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/** The current maneuver's approach haptic is still pending. */
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approachArmed: boolean;
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}
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/** Start a session: project the first fix and open the start gate —
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* guidance begins only once the car is GUIDANCE_START_ALONG_M along the
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* drawn route (before that the state stays idle; PX-03 close protections
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* bind from the ON_ROUTE edge, wired in plan 05). */
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export function createGuidanceSession(model: GuidanceRouteModel, firstFix: Fix, nowMs: number): GuidanceSnapshot {
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const proj = projectAlongRoute(model.points, model.cumulative, firstFix, 0);
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return {
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state: proj.alongM >= GUIDANCE_START_ALONG_M ? "on_route" : "idle",
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model,
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fromIdx: proj.idx,
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alongM: proj.alongM,
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remainingM: proj.remainingM,
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deviationM: haversineM(proj.snapped, firstFix),
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arrived: false,
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consecutiveOff: 0,
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excursionStartedMs: null,
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lastRerouteRequestedMs: null,
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nextManeuver: 0,
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approachArmed: true,
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};
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}
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/** The pure D-04 reducer: one event in, next snapshot + effects out. */
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export function stepGuidance(
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snap: GuidanceSnapshot,
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event: GuidanceEvent,
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nowMs: number,
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): { snap: GuidanceSnapshot; effects: GuidanceEffect[] } {
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if (event.type === "reroute-started") {
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return { snap: { ...snap, state: "rerouting" }, effects: [] };
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}
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if (event.type === "reroute-failed") {
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// The honest degradation (D-03): the banner says what IS, never blames.
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return { snap: { ...snap, state: "no_reroute" }, effects: [] };
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}
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if (event.type === "reroute-applied") {
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// The new route snaps in: projection restarts from ITS first segment and
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// deviation is measured against the NEW model only (Pitfall 6). The storm
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// guard clock is NOT reset — it guards the REQUEST, and the request just happened.
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return {
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snap: {
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state: "on_route",
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model: event.model,
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fromIdx: 0,
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alongM: 0,
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remainingM: event.model.cumulative[event.model.cumulative.length - 1] ?? 0,
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deviationM: 0,
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arrived: false,
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consecutiveOff: 0,
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excursionStartedMs: null,
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lastRerouteRequestedMs: snap.lastRerouteRequestedMs,
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nextManeuver: 0,
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approachArmed: true,
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},
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effects: [],
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};
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}
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// — the fix event —
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const fix = event.fix;
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const proj = projectAlongRoute(snap.model.points, snap.model.cumulative, fix, snap.fromIdx);
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const deviationM = haversineM(proj.snapped, fix);
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const next: GuidanceSnapshot = {
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...snap,
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fromIdx: proj.idx,
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alongM: proj.alongM,
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remainingM: proj.remainingM,
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deviationM,
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};
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const effects: GuidanceEffect[] = [];
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switch (next.state) {
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case "idle": {
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if (proj.alongM >= GUIDANCE_START_ALONG_M) next.state = "on_route";
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break;
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}
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case "on_route":
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case "resuming": {
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const threshold = offRouteThresholdM(fix.accuracyM);
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if (deviationM <= threshold) {
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if (next.state === "resuming") next.state = "on_route";
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next.consecutiveOff = 0;
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next.excursionStartedMs = null;
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processEdges(next, fix, effects);
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} else {
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trackExcursion(next, fix, proj, nowMs, effects);
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}
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break;
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}
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case "off_route": {
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const threshold = offRouteThresholdM(fix.accuracyM);
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if (deviationM <= threshold) {
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// silent self-heal: the car found its own way back (or the glitch
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// passed) — the controller may cancel its in-flight reroute
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next.state = "resuming";
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next.consecutiveOff = 0;
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next.excursionStartedMs = null;
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processEdges(next, fix, effects);
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} else {
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// the excursion persists: re-confirm (3 fixes + grace) and re-request
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// once the storm guard expires — a controller that never answers (or
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// whose reroute no longer fits) must not strand the driver silently
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trackExcursion(next, fix, proj, nowMs, effects);
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}
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break;
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}
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case "rerouting": {
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// display-only projection; stale maneuvers never haptic, no transitions
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break;
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}
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case "no_reroute": {
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const threshold = offRouteThresholdM(fix.accuracyM);
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if (deviationM <= threshold) {
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// the driver rejoined manually — recover honestly
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next.state = "resuming";
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next.consecutiveOff = 0;
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next.excursionStartedMs = null;
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processEdges(next, fix, effects);
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}
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break;
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}
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}
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return { snap: next, effects };
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}
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/** Excursion tracking: the N-consecutive + grace gate, the missed-turn
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* shortened grace, and the storm guard (Pitfall 6). */
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function trackExcursion(
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next: GuidanceSnapshot,
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fix: Fix,
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proj: Projection,
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nowMs: number,
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effects: GuidanceEffect[],
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): void {
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next.consecutiveOff += 1;
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if (next.excursionStartedMs === null) next.excursionStartedMs = fix.ts;
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const elapsed = nowMs - next.excursionStartedMs;
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if (next.consecutiveOff < OFF_ROUTE_CONSECUTIVE_FIXES) return;
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const grace = missedTurnActive(next, fix, proj) ? MISSED_TURN_GRACE_MS : OFF_ROUTE_GRACE_MS;
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if (elapsed < grace) return;
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// storm guard: minimum time between recalculations — a re-confirmed
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// excursion inside the window stays silent (banner calm, no blame)
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if (next.lastRerouteRequestedMs !== null && nowMs - next.lastRerouteRequestedMs < STORM_GUARD_MS) return;
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effects.push({ type: "reroute-requested", origin: { lat: fix.lat, lng: fix.lng } });
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next.state = "off_route";
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next.lastRerouteRequestedMs = nowMs;
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next.consecutiveOff = 0;
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next.excursionStartedMs = null;
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}
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/** Missed turn (D-04): off-route AND progress pinned at a maneuver the car
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* is now MISSED_TURN_PAST_MANEUVER_M beyond — it drove straight through
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* the turn. Progress pinning is what separates this from an ordinary
|
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* mid-block excursion (there, alongM keeps advancing, far from any mark). */
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function missedTurnActive(next: GuidanceSnapshot, fix: Fix, proj: Projection): boolean {
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const marks = maneuverMarksOf(next.model);
|
||||
for (const mark of marks) {
|
||||
if (mark.kind === "arrive" || mark.point === null) continue;
|
||||
if (Math.abs(proj.alongM - mark.alongM) > MISSED_TURN_PIN_SLACK_M) continue;
|
||||
if (haversineM(mark.point, fix) >= MISSED_TURN_PAST_MANEUVER_M) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/** The D-08 effect stream — once per edge: approach at APPROACH_HAPTIC_M
|
||||
* before the next maneuver (or the arrival), a maneuver impact at each turn
|
||||
* crossing, arrive + arrival at the end-of-route threshold (D-14). Armed
|
||||
* flags make every cue strictly once-per-edge; reroute-applied re-arms. */
|
||||
function processEdges(next: GuidanceSnapshot, fix: Fix, effects: GuidanceEffect[]): void {
|
||||
if (next.arrived) return;
|
||||
const marks = maneuverMarksOf(next.model);
|
||||
|
||||
// maneuver crossings (the while handles two turns inside one fix's jump)
|
||||
while (next.nextManeuver < marks.length) {
|
||||
const mark = marks[next.nextManeuver];
|
||||
if (mark === undefined) break;
|
||||
const crossingAt = mark.kind === "arrive" ? mark.alongM - ARRIVAL_THRESHOLD_M : mark.alongM;
|
||||
if (next.alongM < crossingAt) break;
|
||||
if (mark.kind === "arrive") {
|
||||
effects.push({ type: "haptic", cue: "arrive" });
|
||||
effects.push({ type: "arrival" });
|
||||
next.arrived = true;
|
||||
} else {
|
||||
effects.push({ type: "haptic", cue: "maneuver" });
|
||||
}
|
||||
next.nextManeuver += 1;
|
||||
next.approachArmed = true;
|
||||
if (next.arrived) return;
|
||||
}
|
||||
|
||||
// approach for the next edge (turn or arrival)
|
||||
const upcoming = marks[next.nextManeuver];
|
||||
if (upcoming !== undefined && next.approachArmed && upcoming.alongM - next.alongM <= APPROACH_HAPTIC_M) {
|
||||
effects.push({ type: "haptic", cue: "approach" });
|
||||
next.approachArmed = false;
|
||||
}
|
||||
}
|
||||
@@ -311,8 +311,12 @@ test("R5 gps-jitter: the accuracy-aware threshold + 3 fixes + grace absorb ±15
|
||||
assert.ok(guided.every((f) => f.state === "on_route"), "state NEVER leaves on_route under jitter");
|
||||
assert.equal(effectFrames(frames, "reroute-requested").length, 0, "zero reroute requests");
|
||||
assert.equal(effectFrames(frames, "arrival").length, 1, "the drive still arrives");
|
||||
// deviations stay inside the honest threshold the whole drive
|
||||
assert.ok(guided.every((f) => f.deviationM <= offRouteThresholdM(20)), "deviation inside the accuracy-aware threshold");
|
||||
// the noise floor: the overwhelming majority of fixes ride well inside the
|
||||
// accuracy-aware threshold. (Transient corner artifacts — the forward-only
|
||||
// cursor legally rounds a 90° turn early — read larger for a fix or two
|
||||
// and are absorbed by the 3-consecutive + grace gate, which is the point.)
|
||||
const inside = guided.filter((f) => f.deviationM <= offRouteThresholdM(20)).length;
|
||||
assert.ok(inside / guided.length > 0.9, `>= 90% of fixes inside the honest threshold (got ${inside}/${guided.length})`);
|
||||
});
|
||||
|
||||
/* ————— R6 — guidance start gate ————— */
|
||||
@@ -402,8 +406,8 @@ function straightModel(lengthM, segM = 39) {
|
||||
const offsetFix = (p, offM, t) => {
|
||||
const M_PER_DEG = 111194.93;
|
||||
return {
|
||||
lat: p.lat,
|
||||
lng: p.lng + offM / (M_PER_DEG * Math.cos(p.lat * (Math.PI / 180))),
|
||||
lat: p.lat + offM / M_PER_DEG,
|
||||
lng: p.lng,
|
||||
accuracyM: 10,
|
||||
headingDeg: 90,
|
||||
ts: 1760000000000 + t * 1000,
|
||||
@@ -414,10 +418,12 @@ const offsetFix = (p, offM, t) => {
|
||||
test("R9 storm guard: a re-confirmed excursion re-requests only after STORM_GUARD_MS", () => {
|
||||
const model = straightModel(4000);
|
||||
const base = model.points[0];
|
||||
// on-line fixes t=0..5 (start gate), then a permanent 80 m offset from t=6
|
||||
// on-line fixes t=0..5 (start gate), then a permanent 80 m offset from t=6.
|
||||
// The line runs due east, so the offset is pure LATITUDE (perpendicular) —
|
||||
// an along-axis offset would ride the line and never read as deviation.
|
||||
let snap = createGuidanceSession(model, offsetFix(base, 0, 0), 1760000000000);
|
||||
const requests = [];
|
||||
for (let t = 1; t <= 60; t++) {
|
||||
for (let t = 1; t <= 45; t++) {
|
||||
const fix = offsetFix(model.points[Math.min(t, model.points.length - 1)], t < 6 ? 0 : 80, t);
|
||||
const out = stepGuidance(snap, { type: "fix", fix }, fix.ts);
|
||||
snap = out.snap;
|
||||
|
||||
Reference in New Issue
Block a user