test(08.1-01): add failing CH construction core tests (RED)

- C1 total order / C2 shortcut weights / C3 upward shortcuts
- C4 hand-computed 3-node fixture (literal rank + shortcut set)
- C5 overlay-only witness law (contracted node cannot witness)
- C6 explosion tripwire (hand-traced 42-shortcut cascade on 9 nodes)
- C7 determinism + bit0 oneway law
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#!/usr/bin/env node
/*
* contraction.test.mjs — the CH construction core gates (C1–C7).
* ------------------------------------------------------------------
* RED first (plan 08.1-01 task 1): every case fails while
* routing/src/contraction.ts does not exist (lazy-import pattern —
* each case reports its own ERR_MODULE_NOT_FOUND, the landmark.test.mjs
* precedent this suite replaces).
*
* The module under test is the ONE contraction authority (the
* single-authority law): build-time node ordering + contraction +
* overlay-only witness search + shortcut emission, deterministic and
* pure. The case index:
*
* C1 total order — ranks are distinct and cover exactly [0, N)
* (a tie would drop legitimate upward edges —
* research Pitfall 9)
* C2 shortcut weights — every emitted shortcut's seconds equal the
* sum of the weights of the two edges it
* replaced (f32 round-trip tolerance)
* C3 upward shortcuts — rank(from) > rank(via) and rank(to) >
* rank(via) for every shortcut (the query's
* strict uphill law depends on it)
* C4 hand fixture — a 3-node bidirectional path yields the
* LITERAL expected contraction order and
* shortcut set (never a tautology — research
* Pitfall 10)
* C5 overlay witness — the witness search sees ONLY the overlay
* graph: a previously contracted node cannot
* witness a shortcut, so the shortcut that
* keeps the hierarchy distance-preserving IS
* emitted (the #1 correctness trap — research
* Pitfall 1)
* C6 explosion tripwire — a budget-miss cascade above
* CH_SHORTCUT_EXPLOSION_RATIO * nodeCount
* fails loud, naming the ratio and the
* measured count; a healthy graph passes
* C7 determinism — two calls on identical input produce
* byte-identical rank and shortcut arrays
*
* Run: npm run routing:test (exit 0 = all green)
*/
import { strict as assert } from "node:assert";
import { test } from "./harness.mjs";
// Lazy module load — missing module => per-case ERR_MODULE_NOT_FOUND (RED).
let contractionPromise = null;
function loadContraction() {
if (!contractionPromise) contractionPromise = import("../src/contraction.ts");
return contractionPromise;
}
/* ————— hand-built fixtures (hand-computed expectations) ————— */
/** 5-node bidirectional chain + one long chord. Invariant-sweep fixture
* for C1/C2/C3 (no literal order pinned — C4 owns the literal case). */
function chainInput() {
return {
nodeCount: 5,
edges: [
{ from: 0, to: 1, seconds: 2, flags: 0 },
{ from: 1, to: 0, seconds: 2, flags: 0 },
{ from: 1, to: 2, seconds: 3, flags: 0 },
{ from: 2, to: 1, seconds: 3, flags: 0 },
{ from: 2, to: 3, seconds: 1, flags: 0 },
{ from: 3, to: 2, seconds: 1, flags: 0 },
{ from: 3, to: 4, seconds: 5, flags: 0 },
{ from: 4, to: 3, seconds: 5, flags: 0 },
{ from: 0, to: 4, seconds: 20, flags: 0 }, // the long chord
],
};
}
/**
* C4's hand fixture: 3 nodes, bidirectional path 0 <-> 1 <-> 2, unit
* weights. HAND-COMPUTED under the plan's exact algorithm:
* init priorities: node 1: 2 shortcuts − 4 edges = −2; nodes 0/2:
* 0 − 1 = −1 → node 1 contracts first (rank 0), emitting shortcuts
* 0→2 (via 1, w2) and 2→0 (via 1, w2) — its in/out neighbourhoods are
* {0, 2} and the overlay has no alternative path between them. Then
* nodes 0 and 2 tie at recompute (0 alive edges + λ·deleted) → lower
* id first: rank = [1, 0, 2]. Emission order (ascending from, then
* ascending to) gives the CSR below.
*/
function handInput() {
return {
nodeCount: 3,
edges: [
{ from: 0, to: 1, seconds: 1, flags: 0 },
{ from: 1, to: 0, seconds: 1, flags: 0 },
{ from: 1, to: 2, seconds: 1, flags: 0 },
{ from: 2, to: 1, seconds: 1, flags: 0 },
],
};
}
/**
* C5's hand fixture: the overlay-witness law. Nodes: 0 = the mid node u,
* 1 = the witness source a, 2 = the bypass c, 3 = the target b. Edges:
* a→u→b (1+1) and a→c→b (1+1). ALL four priorities tie at −2 → id order:
* node 0 (u!) contracts FIRST — its pair (a=1, b=3) is witnessed by the
* then-alive bypass (1→2→3, cost 2 ≤ 2) → NO shortcut. The bypass (node
* 2) contracts before a re-runs the pair… but the pinned moment is u's
* own pop AFTER the bypass died on a LATER tie… — concretely: after u
* (rank 0) the id order contracts the bypass (node 2, rank 1; its pair
* (1,3) is witnessed by… nothing alive → hmm, no: the bypass's in-edge
* came from a=1 which is alive; its pair (1,3) is witnessed by u? u is
* contracted. So the bypass emits 1→3 (via 2, w2) — and THAT is the
* pinned fact: on the ORIGINAL graph the pair had a live alternative
* (through u), on the OVERLAY it does not, so the shortcut MUST be
* emitted. A witness search that leaked into the original graph would
* find u's path and silently drop the shortcut — the exact #1 trap.
*/
function overlayInput() {
return {
nodeCount: 4,
edges: [
{ from: 1, to: 0, seconds: 1, flags: 0 }, // a -> u
{ from: 0, to: 3, seconds: 1, flags: 0 }, // u -> b
{ from: 1, to: 2, seconds: 1, flags: 0 }, // a -> c
{ from: 2, to: 3, seconds: 1, flags: 0 }, // c -> b
],
};
}
/**
* C6's explosion fixture (9 nodes, 40 edges): node 0 is the BYPASS hub,
* node 1 the BURST hub, nodes 2..8 the seven Y nodes; both hubs ride
* every Y with weight 1 in both directions, and the Y nodes carry a
* weight-100 ring (never on a cheapest path — pure degree ballast).
* HAND-TRACED under the plan's exact algorithm: the two hubs tie at
* priority −14 (42 pairs, all witnessed by the OTHER hub — 0 shortcuts —
* minus 14 incident edges) and the Y nodes sit at −6, so the tie-break
* contracts the bypass (id 0) FIRST. Its own 42 pairs are witnessed by
* the still-alive burst hub → no shortcuts. The burst hub's pop then
* recomputes against the overlay: its witness (the bypass) is DEAD, the
* weight-100 ring exceeds every candidate bound → all 7×6 = 42 pairs
* emit shortcuts (2 each, via the burst hub) — 42 > 4×9 = 36 → the
* tripwire MUST fail loud. (The Y nodes then witness each other through
* the fresh shortcuts — no further growth — but the count already blew
* the guard.)
*/
function explosionInput() {
const edges = [];
for (let y = 2; y <= 8; y++) {
edges.push({ from: 0, to: y, seconds: 1, flags: 0 });
edges.push({ from: y, to: 0, seconds: 1, flags: 0 });
edges.push({ from: 1, to: y, seconds: 1, flags: 0 });
edges.push({ from: y, to: 1, seconds: 1, flags: 0 });
}
for (let y = 2; y < 8; y++) {
edges.push({ from: y, to: y + 1, seconds: 100, flags: 0 });
edges.push({ from: y + 1, to: y, seconds: 100, flags: 0 });
}
return { nodeCount: 9, edges };
}
/** Min seconds over the ORIGINAL traversable (bit0-clear) edges u->v. */
function minTraversableSeconds(input, from, to) {
let best = Infinity;
for (const e of input.edges) {
if (e.from === from && e.to === to && (e.flags & 1) === 0 && e.seconds < best) {
best = e.seconds;
}
}
return best;
}
/* ————— C1–C7 ————— */
test("C1 total order — ranks are distinct and cover exactly [0, nodeCount)", async () => {
const { contractGraph, CH_LAMBDA_DELETED_NEIGHBOURS } = await loadContraction();
assert.equal(CH_LAMBDA_DELETED_NEIGHBOURS, 1, "the λ constant is the named export");
const input = chainInput();
const result = contractGraph(input);
assert.ok(result.rank instanceof Uint32Array, "rank is a Uint32Array");
assert.equal(result.rank.length, input.nodeCount, "one rank per node");
const seen = new Set(result.rank);
assert.equal(seen.size, input.nodeCount, "ranks are DISTINCT (a tie drops upward edges — Pitfall 9)");
for (const r of result.rank) {
assert.ok(Number.isInteger(r) && r >= 0 && r < input.nodeCount, `rank ${r} in [0, ${input.nodeCount})`);
}
// stats travel with the result (the build prints them — D-08/D-09)
assert.equal(typeof result.stats.shortcutCount, "number");
assert.equal(typeof result.stats.ratioPerNode, "number");
assert.equal(typeof result.stats.witnessSearches, "number");
assert.equal(typeof result.stats.witnessBudgetHits, "number");
assert.equal(result.stats.shortcutCount, result.shortcutTarget.length, "stats agree with the CSR");
assert.ok(
Math.abs(result.stats.ratioPerNode - result.stats.shortcutCount / input.nodeCount) < 1e-12,
"ratioPerNode is shortcuts / nodeCount",
);
});
test("C2 shortcut weights — every shortcut's seconds equal the sum of the two edges it replaced", async () => {
const { contractGraph } = await loadContraction();
const input = chainInput();
const result = contractGraph(input);
assert.ok(result.shortcutTarget.length > 0, "the chain fixture emits at least one shortcut");
for (let u = 0; u < input.nodeCount; u++) {
for (let s = result.shortcutStart[u]; s < result.shortcutStart[u + 1]; s++) {
const to = result.shortcutTarget[s];
const via = result.shortcutVia[s];
const w1 = minTraversableSeconds(input, u, via);
const w2 = minTraversableSeconds(input, via, to);
assert.ok(
Number.isFinite(w1) && Number.isFinite(w2),
`shortcut ${u}->${to} (via ${via}): both constituent edges exist in the input`,
);
assert.ok(
Math.abs(result.shortcutSeconds[s] - (w1 + w2)) < 1e-6,
`shortcut ${u}->${to}: ${result.shortcutSeconds[s]} === ${w1} + ${w2} (f32 tolerance)`,
);
}
}
});
test("C3 upward shortcuts — rank(from) > rank(via) and rank(to) > rank(via) for every shortcut", async () => {
const { contractGraph } = await loadContraction();
const input = chainInput();
const result = contractGraph(input);
assert.ok(result.shortcutStart instanceof Uint32Array, "shortcutStart is a Uint32Array");
assert.equal(result.shortcutStart.length, input.nodeCount + 1, "CSR row pointers: N+1 entries");
for (let u = 0; u < input.nodeCount; u++) {
for (let s = result.shortcutStart[u]; s < result.shortcutStart[u + 1]; s++) {
const to = result.shortcutTarget[s];
const via = result.shortcutVia[s];
assert.ok(
result.rank[u] > result.rank[via],
`shortcut ${u}->${to}: rank(from)=${result.rank[u]} > rank(via)=${result.rank[via]}`,
);
assert.ok(
result.rank[to] > result.rank[via],
`shortcut ${u}->${to}: rank(to)=${result.rank[to]} > rank(via)=${result.rank[via]}`,
);
}
}
});
test("C4 hand fixture — the 3-node path yields its literal contraction order and shortcut set", async () => {
const { contractGraph } = await loadContraction();
const result = contractGraph(handInput());
// Literal rank (hand-computed in handInput's doc comment).
assert.deepEqual([...result.rank], [1, 0, 2], "rank: node 1 first, then 0, then 2");
// Literal shortcut set: 0->2 (via 1, w2) and 2->0 (via 1, w2).
assert.deepEqual([...result.shortcutStart], [0, 1, 1, 2], "CSR: node 0 has 1, node 1 has 0, node 2 has 1");
assert.deepEqual([...result.shortcutTarget], [2, 0], "targets: 0->2 and 2->0");
assert.deepEqual([...result.shortcutSeconds], [2, 2], "unit weights sum to 2");
assert.deepEqual([...result.shortcutVia], [1, 1], "both shortcuts ride the contracted mid node");
assert.equal(result.stats.shortcutCount, 2);
});
test("C5 overlay witness law — a contracted node cannot witness a shortcut (the #1 trap)", async () => {
const { contractGraph } = await loadContraction();
const result = contractGraph(overlayInput());
// Hand-traced (overlayInput's doc comment): the bypass node 2 contracts
// after u (node 0) is gone; its pair (a=1 -> b=3) then has NO overlay
// witness (u is contracted), so the shortcut 1->3 (via 2) MUST be
// emitted — even though the ORIGINAL graph still holds the u-path as a
// "witness" for a buggy search. The emitted shortcut is exactly what
// keeps the overlay distance-preserving.
const found = [];
for (let u = 0; u < 4; u++) {
for (let s = result.shortcutStart[u]; s < result.shortcutStart[u + 1]; s++) {
found.push({ from: u, to: result.shortcutTarget[s], seconds: result.shortcutSeconds[s], via: result.shortcutVia[s] });
}
}
assert.equal(found.length, 1, `exactly the one required shortcut was emitted (got ${JSON.stringify(found)})`);
assert.equal(found[0].from, 1, "shortcut source is a");
assert.equal(found[0].to, 3, "shortcut target is b");
assert.equal(found[0].via, 2, "via is the contracted bypass");
assert.ok(Math.abs(found[0].seconds - 2) < 1e-6, "weight is the 1+1 sum");
});
test("C6 explosion tripwire — fails loud above CH_SHORTCUT_EXPLOSION_RATIO * nodeCount; a healthy graph passes", async () => {
const { contractGraph, CH_SHORTCUT_EXPLOSION_RATIO, CH_WPS_MAX_SETTLED, CH_WPS_SETTLED_PER_DEGREE } =
await loadContraction();
assert.equal(CH_SHORTCUT_EXPLOSION_RATIO, 4, "the tripwire ratio is the named constant");
assert.equal(CH_WPS_MAX_SETTLED, 60, "the witness settle budget floor is the named constant");
assert.equal(CH_WPS_SETTLED_PER_DEGREE, 4, "the per-degree settle scaling is the named constant");
// Healthy graphs pass silently.
assert.doesNotThrow(() => contractGraph(handInput()), "a 2-shortcut build is healthy");
assert.doesNotThrow(() => contractGraph(chainInput()), "the chain build is healthy");
// The hand-traced cascade: 42 shortcuts on 9 nodes (4×9 = 36) — the
// message names the ratio and the measured count.
assert.throws(
() => contractGraph(explosionInput()),
(err) => {
assert.ok(err instanceof Error, "the tripwire throws an Error");
assert.match(err.message, /shortcut explosion/, "the message names the failure");
assert.match(err.message, /42/, "the message names the measured shortcut count");
assert.match(err.message, /4/, "the message names the ratio");
return true;
},
"the budget-miss cascade fails loud above the ratio",
);
});
test("C7 determinism — identical input yields byte-identical rank and shortcut arrays", async () => {
const { contractGraph } = await loadContraction();
const a = contractGraph(chainInput());
const b = contractGraph(chainInput());
assert.deepEqual([...a.rank], [...b.rank], "ranks identical");
assert.deepEqual([...a.shortcutStart], [...b.shortcutStart], "CSR pointers identical");
assert.deepEqual([...a.shortcutTarget], [...b.shortcutTarget], "targets identical");
assert.deepEqual([...a.shortcutSeconds], [...b.shortcutSeconds], "seconds identical");
assert.deepEqual([...a.shortcutVia], [...b.shortcutVia], "via identical");
assert.equal(a.stats.witnessSearches, b.stats.witnessSearches, "even the stats are deterministic");
// The oneway bit0 law: a blocked mirror edge is never relaxed — dropping
// the traversable direction changes the result; the FLAGGED one does not.
const withBlocked = {
nodeCount: 3,
edges: [
{ from: 0, to: 1, seconds: 1, flags: 0 },
{ from: 1, to: 0, seconds: 1, flags: 1 }, // bit0: stored, NEVER relaxed
{ from: 1, to: 2, seconds: 1, flags: 0 },
{ from: 2, to: 1, seconds: 1, flags: 0 },
],
};
const blocked = contractGraph(withBlocked);
// 1->0 is blocked, so node 0 has no in-edge: contracting 1 emits only 0->2.
assert.deepEqual([...blocked.shortcutStart], [0, 1, 1, 1], "only node 0's shortcut exists");
assert.deepEqual([...blocked.shortcutTarget], [2], "0->2 via 1");
assert.deepEqual([...blocked.shortcutVia], [1]);
assert.equal(blocked.stats.shortcutCount, 1, "the bit0 edge was never relaxed");
});